![]() Seers manipulate probablity to control the battlefield. ![]() Battlesuits use Arc-based melee attacks.Biological units with good melee capability.Rapid population growth and large armies.Terraforming options to destroy and create mountains.Powerful area of effect and medium range attacks.Gather extra resources from battlefield victories.Reassemble fallen units, bringing them back to life.Increased economy and combat capability in forests.Terraform forests and manipulate wildlife.unique unit mods, operations, buildings and society doctrines.2 unique ships (except for Syndicate & Shakarn, who have 1 unique ship each). ![]() Each primary combatant faction has access to the following: There are 8 primary combatant factions available. (Why would go through the trouble of doing this? I transferred my HQ to a city that gave all units 3 plus unit tier bonus armor and +1 shields.Primary combatant factions I've been friends/integrations with 4 NPC's on a large map using the celestian secret tech. Vanguard get another doctrine that boost influence rewards. If you're celestian you also get a doctrine that decreases the wait time for new quests. The negotiator doctrine give you a influence discount when you buy stuff from them. The emissary doctrine with give you more influence from completing quests. Getting 3 or more NPC factions to like you is doable but it takes a dedicated effort. However, if you take the "do quest instead" option when their demands show up, completing that quest will give you a slight relations penalty with the other factions just like doing other quests. Accepting their demands also gives a +5 relations bonus. Buying stuff with influence from them increases your relations without upsetting the other factions. Getting two NPC factions to like you isnt that hard.
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